This game has a strobing light and color effect at high levels, which may be dangerous for individuals with epilepsy. If you experience epileptic seizures, lower the "Trippiness" slider.

Created for MI 231: Game and Interactive Media Development at Michigan State University. Based on the "Apple Picker" tutorial from Introduction to Game Design, Prototyping, and Development by Jeremy Gibson Bond.

https://gitlab.msu.edu/falkerlu/mi231-apple-picker-falker-lucas

Use your baskets (rectangles) to catch apples (spheres) from a tree (the thing that looks like a tree)! Enjoy a very  normal, calming experience while racking up a mean streak of caught apples. Nothing weird could possibly start happening after that.

Definitely.

Updated 8 days ago
Published 11 days ago
StatusReleased
PlatformsHTML5
AuthorBrickWildcat
Made withUnity
TagsArcade, Prototype
Average sessionA few seconds
InputsMouse, Touchscreen

Comments

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"Super Psychedelic Apple Picker" by BrickWildCat is truly a masterclass of game design. The intuitive controls and smooth mechanics rival the skills of Miyamoto himself. The gorgeous graphics make the player feel immersed in the detailed and rich environment. Ultimately, I cant reccomend this game enough. I have no doubt BrickWildCat will continue to release masterpieces such as "Super Psychedelic Apple Picker"

(+1)

Thank you Capitaine Cooke